Partners

Collaboration and Partnership

Partnerships in research and teaching are central to the efforts of an effective teaching and research unit. We seek participation in the granting process from throughout the ASU community and beyond—pulling together a wide spectrum of resources, researchers and practitioners to explore new opportunities for acacemic technology research and discovery.

From an internal perspective, alt^I is positioned to assist in the technology integration design and development of faculty-initiated projects and proposals. We provide experience in strategic design and evaluation of the integration of technology with education, working within specific content areas and instructional delivery approaches of the faculty. Through this approach, we can work with other colleges and units to leverage the collaborative resources, bringing skill and talent to proposals and maximizing the potential impact of the project focus.

As with all of our work, we actively explore ways to effectively generalize and apply the findings of specific projects. Applications, software and web-tools designed within alt^I are modified and refined to apply across colleges, content areas and programs. Likewise, our resources aid in the development and design of new applications—leading innovation in the instructional delivery and research.

List of Partners

We work with a wide array of colleges, departments, organizations, and agencies from throughout the university, as well as those reaching into our local and global community.

Our list of partnerships and collaborations includes:

  • Apple Computer, Inc.
  • Anadolu University
  • Arizona Board of Regents
  • Arizona Department of Education
  • Arizona Department of Migrant Education
  • Arizona Technology in Education Alliance
  • ASU Foundation
  • Biodesign Institute
  • College of Education
  • College of Liberal Arts and Sciences
  • Corporation for Education Network Initiatives (CENIC)
  • Dell Inc.
  • floaters.org
  • Global Institute of Sustainability (GIOS)
  • Herberger College of Fine Arts
  • Intel Corporation
  • Internet 2
  • KAET - Channel 8
  • Lincoln School, Costa Rica
  • Microchip Technology Inc.
  • New Media Consortium
  • Northern Arizona University
  • Office of Public Affairs
  • Ourmedia.org
  • Phoenix Zoo
  • PRISM Lab
  • Sakai Project, The
  • San Francisco State University
  • School of Extended Education
  • Tec de Monterrey
  • University of Arizona
  • University College
  • University Libraries
  • University of Guatemala
  • Youth Sounds

Design Research

| |

The Design Research methodology, as based on the Columbia University model, guides our collaborations with faculty partners. Together, we work through an iterative cycle of research, development, and assessment to create innovative uses of technology in the field of new media teaching, learning and research.

Design Research integrates the exploration and development of digital technologies with pedagogical theory and practice. alt^I rejects the long-standing division between theory-oriented educational research and service-oriented technical support and development. We seek to combine research and practice in a process that can best be summarized with a simple phrase: "build to learn."

The Design Research process for developing classroom innovations begins by partnering with faculty members to discuss their teaching practices. This conversation unfolds in a series of discussions around the following stages to incorporate successful innovative practices into the University's repertoire of academic tools:

 

  • Initial Understanding of Curriculum: What is the purpose of this course within the department's curriculum? We begin by analyzing a course's curricular context.
  • Problems and Challenges: What kind of challenges does this course pose? We work to identify specific challenges and obstacles that make up the learning environment.
  • Design Hypothesis: How can technology be used to facilitate learning? We work with faculty to articulate and identify new media solutions to enhance the educational experience.
  • Design of the Educational Experience: What learning experiences does the design enable? The project is implemented in the classroom and its use is closely monitored.
  • Educational Experience: What learning experiences does the design enable? The project is implemented in the classroom, and its use is closely monitored.
  • Discussion of Research and Evaluation: What have we learned? We evaluate the process and articulate conclusions for improving the project. It is important to mention that this discussion is made possible through continuous documentation throughout the entire process. The evaluation process informs future iterations.
Syndicate content